Social Superpowers Tools

Conversation Visualization

Users can turn on this feature to see colored columns spawn when they speak corresponding to their avatar color. This allows users to keep track of the balance of conversation.

Emoji Sending

Participants can toss emojis to one another in the context of an ongoing meeting. This feature supports visual communication feedback that clarifies the target of an emoji (contrasting with other more “traditional” emoji systems in VR which typically spawn an emoji above the emoting participant only).

Avatar Changing Room

Participants can “change into” new avatars and see the results in a shared mirror. Selectable avatars on the wall are grouped according to categories derived from earlier “avatar and environments” study.

Space Making Kit

Users can use the space making kit to scale environmental objects and recombine them to construct a unique meeting environment. Assets include larger environmental features as well as specific meeting props for group topics that arise during a meeting.

Flying Platform

Users can travel around the space on the platform. The flying platform lasts for a set period of time, and this tool is designed to support time management in VR meeting using environmental cues.

Try out these tools on Mozilla Hubs --> Social Superpowers Playground


This toolkit is the result of a multi-year research project funded by the US National Science Foundation. Research teams at University of California Santa Cruz and San Francisco State University collaborated to take a close look at existing social VR tools, and then come up with ideas for how to augment meetings in creative and engaging ways that go ‘beyond being there,’ taking advantage of the magic of VR. We hope you enjoy experimenting with these tools—if you have interest in reading more about the research, visit UCSC’s lab or SF State's lab.


Being Social in VR Meetings: A Landscape Analysis of Current Tools

A “beyond being there” for VR meetings: envisioning the future of remote work (2021)

Shaping Pro-Social Interaction in VR: An Emerging Design Framework (2019)

What's It Mean to "Be Social" in VR?: Mapping the Social VR Design Ecology (2018)

Github Documentation

Social Superpowers developers created a code base that modifies a Mozilla Hubs room via code injection in order to provide experimental tools for VR meetings. To view their documentation, visit .

Reach out to us!

If you are interested in reaching out to the University of California Santa Cruz and San Francisco State University research design and development teams, please take a minute to fill out our form.

The Team

University of California Santa Cruz

Baskin School of Engineering | Department of Computational Media

Katherine Isbister

PI | Professor

Anya Osborne

Ph.D. Design Research Lead

Max Kreminski

PhD Development Lead (original)

Sabrina Fielder

Research Assistant

Samir Ghosh

Ph.D. Developer

Sean Fernandes

XR Design Researcher/Prototyper (original)

Victor Jialang Li

M.S. Design Research Lead

Cognitive Psychology

Sarah Banks

Research Assistant

Tara Lamb

Research Assistant

Bryan Kobashi

Research Assistant

San Francisco State University

School of Design

Joshua McVeigh-Schultz

PI | Assistant Professor

Alex Leeds

Lead XR Designer | Product Designer | VR Environmental Designer

Michael Lirag

XR Prototyper

Tym Lang

Lead XR Designer/Prototyper (original)

Vanessa Cuevas

XR Prototyping | Project Management | Operation Design

Department of Computer Science

Caelen Wang

XR Developer

George Butler

Lead VR/XR Developer

Department of Psychology

Dr. Diana R. Sanchez

PI | Assistant Professor

Daniel Diaz

Lead Research Assistant

John Majoubi

Research Associate

Diana Baldovinos

Research Assistant

Hisel Esquivel

Lead Research Assistant

Philip Farillas

Lead Research Assistant